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WIP gfx.wad retexturing

 
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Sun Mar 07, 2004 4:44 am    Post subject: WIP gfx.wad retexturing Reply with quote

http://www.qwplayers.org/~oldman/gfx_retexturing/

Last edited by oldman on Sun Mar 07, 2004 4:47 am; edited 1 time in total
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Sun Mar 07, 2004 4:47 am    Post subject: Reply with quote

some ppl have asked about the 'pink dots' on some of the images

these need cleaning up when i have time (hence the WIP title), they are remnants of the old glquake way of defining transparency and will be fixed

most of the images on there as 'replacement' are just examples/ideas to get other ppl started. hopefully some ppl will submit some stuff.
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1337



Joined: 12 Feb 2004
Posts: 10

PostPosted: Sun Mar 07, 2004 6:56 am    Post subject: Reply with quote

could you plz make a zip ?
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Sun Mar 07, 2004 7:48 am    Post subject: Reply with quote

have you heard of jpg Razz
_________________
P4 1.5ghz, Gf2Pro, WinXPro, Audigy 1
Command Line:
-width 1280 -height 1024 -conwidth 800 -conheight 600 -bpp 32 +set vid_displayfrequency 60 -mem 64 -zone 1024 +set s_khz 44 +set cl_confirmquit 0 -dinput
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mike



Joined: 05 Dec 2002
Posts: 39
Location: australia

PostPosted: Sun Mar 07, 2004 11:56 am    Post subject: Reply with quote

shut up, png rlz.
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Up2nOgOoD[ROCK]



Joined: 10 Nov 2002
Posts: 239
Location: California :)

PostPosted: Tue Mar 30, 2004 10:03 am    Post subject: Reply with quote

oldman, any updates? I'm very excited about this project and i'd love to read about some progress Smile
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Command Line:
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Mar 30, 2004 10:49 am    Post subject: Reply with quote

i've done a few more, notably sb_armors but havn't uploaded yet, ill try and do it soon

3rd year project is due in in 3 weeks so im a bit tired up with that at mo

c# :/
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ParadokS



Joined: 22 Oct 2002
Posts: 95
Location: Copenhagen, Denmark.

PostPosted: Tue Mar 30, 2004 7:13 pm    Post subject: Reply with quote

yeah, what about some zip? =)
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Apollyon



Joined: 05 Nov 2002
Posts: 109

PostPosted: Tue Mar 30, 2004 7:35 pm    Post subject: Reply with quote

Looks sweet!
Just one question: why did you make the originally brown'ish numbers white?
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Mar 30, 2004 11:18 pm    Post subject: Reply with quote

those 'other' ones are just temporary till i do some proper ones :P
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Tue Mar 30, 2004 11:20 pm    Post subject: Reply with quote

ParadokS wrote:
yeah, what about some zip? =)


wget -r --no-parent http://qwplayers.org/~oldman/gfx_retexturing/

not worth doing a zip till theres a significant number done really
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oldman



Joined: 10 Sep 2002
Posts: 636

PostPosted: Wed Mar 31, 2004 1:39 am    Post subject: Reply with quote

stuff
-----























sb_invuln and sb_armorX aren't exactly faithful...its all wip anyway...comments
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Connor



Joined: 03 Oct 2002
Posts: 64
Location: Toronto,Canada

PostPosted: Wed Mar 31, 2004 9:20 am    Post subject: Reply with quote

I like the armor and some of the others, but I dont like the base textures at all.




These look kinda crap, but I think you get what I'm saying.

........................ Twisted Evil
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