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TwiNCannoN
Joined: 03 Apr 2004
Posts: 6
Location: NY, USA
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Posted: Sat Apr 03, 2004 4:17 am Post subject: Three questions (dynamic light, ambient sound, rocket model) |
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Hi all. Three questions that I couldn't find, after stumbling through phpbb's crappy search feature (it's funny because I have a board that uses this same theme too :P) the past hour...
Easy ones:
how do I disable dynamic light? I just d/led a "simple texture pack" and the dynamic light looks horrid with it.
how do I disable ambient sound? Honestly I remember seeing *two* commands in an explanation to turn it off while looking through search and I was going to jot them down and mozilla crashed... blah. Couldn't find them again :(
and the rocket model. Basically I like the grenade model in place of it a lot more but it won't stick... probably because I exec my own cfg's. what's the command for it so I can plop it in my cfg?
Thanks in advance. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Sat Apr 03, 2004 4:22 am Post subject: Re: Three questions (dynamic light, ambient sound, rocket mo |
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TwiNCannoN wrote: |
how do I disable dynamic light? I just d/led a "simple texture pack" and the dynamic light looks horrid with it. |
you can't
TwiNCannoN wrote: |
how do I disable ambient sound? Honestly I remember seeing *two* commands in an explanation to turn it off while looking through search and I was going to jot them down and mozilla crashed... blah. Couldn't find them again :( |
cl_staticSounds 0
s_ambientlevel 0
TwiNCannoN wrote: |
and the rocket model. Basically I like the grenade model in place of it a lot more but it won't stick... probably because I exec my own cfg's. what's the command for it so I can plop it in my cfg? |
cl_r2g 1
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TwiNCannoN
Joined: 03 Apr 2004
Posts: 6
Location: NY, USA
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Posted: Sat Apr 03, 2004 4:39 am Post subject: |
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Can I at least change dyanmic light color? Basically, dm3 is now blue, and the yellow dyn. lights look really bad now :)
Also I stumbled upon another question... how do I change charsets? I'm so used to gfx.wad...
Sorry for my newbishness, but also thanks a ton for all the help! :) |
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TwiNCannoN
Joined: 03 Apr 2004
Posts: 6
Location: NY, USA
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Posted: Sat Apr 03, 2004 5:34 am Post subject: |
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Also, does Fuh have an auto-demo record command?
Sorry for all the questions but the search feature basically just throws me *every* thread when I try to use it :( |
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Silas
Joined: 12 Oct 2003
Posts: 5
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Posted: Sat Apr 03, 2004 7:06 am Post subject: |
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Auto Record (under matchtools in config)
match_auto_record "2"
Using Alt Charsets
First put your charsets in \\fuhquake\qw\textures\Charsets (You might need to create the charsets directory)
Then in your fuhquake shortcut add
-loadcharset filename
example is my charset is silas.png then I put -loadcharset silas
I have removed the lits (Removed the lit dir) to get rid of the dynamic lighting, but I am sure there are alternates available or one of the guys familiar may post mention of a tool to use.
* If you have one specific map you dislike the dynamic lighting you can always remove that individual lit file.
-> For any other configuration questions you can always refer to http://fuhquake.quakeworld.nu |
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TwiNCannoN
Joined: 03 Apr 2004
Posts: 6
Location: NY, USA
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Posted: Sat Apr 03, 2004 8:21 am Post subject: |
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Ah, awesome.
Thanks for all the help! |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Sat Apr 03, 2004 2:38 pm Post subject: |
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gl_loadlitfiles 0 + restart map. THey are static lights. Dynamic lights is the glow from explosions, rockets, powerups etc . |
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Mick
Joined: 05 Apr 2003
Posts: 151
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Posted: Sat Apr 03, 2004 6:42 pm Post subject: |
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or just remove the lit files
_________________
mick.starthotel.dk
#zfl #quakeworld #fuhquake #serv-u |
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TwiNCannoN
Joined: 03 Apr 2004
Posts: 6
Location: NY, USA
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Posted: Sun Apr 04, 2004 11:15 am Post subject: |
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Yep I didn't even know about the lit files fuh made heh :P I just renamed the file for now. |
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