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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Thu Sep 12, 2002 11:57 pm Post subject: large configs |
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dunno if this has been mentioned before but u cant load large config files in fuhquake e.g. the files generated by mqwcl in its login system
please increase the maximum file size of exec'ed configs |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Fri Sep 13, 2002 12:33 am Post subject: |
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can u please upload one i can test.
also how do you know it's not working? Does it by any chance say "Cbuf_InsertText: overflow" ?
How big are the configs you are executing? Over 16kb I'm thinking.
Does it really need to be that big? I didn't know there are 16kb worth of cvars for fuhquake.
Just so you know, FuhQuake has a max command buffer of 16kb. As does zquake and I'm guessing vanilla qw. Mquake increased this to 64kb. I'm guessing it has a special need for big command buffers? I've increased it to 32kb in FuhQuake and will probably leave it as this.
Thanks for bringing it to my attention. |
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Fri Sep 13, 2002 8:45 am Post subject: |
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fuh wrote: |
also how do you know it's not working? Does it by any chance say "Cbuf_InsertText: overflow" ?
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yus thats what it says :]
example with as much mqwcl specific stuff removed as i can remember...
Code: |
//
// QuakeWorld configuration file
// ==================================
// this file was automatically generated and can be
// overwritten in future. However, feel free to change
// and your changes will be remembered
//
//
// * * * K e y b i n d i n g s * * *
//
unbindall
bind "TAB" "+timescores"
bind "ENTER" "comms_button"
bind "ESCAPE" ""
bind "SPACE" "scr_fwdrj"
bind "*" ""
bind "+" ""
bind "," "say :)"
bind "-" "messagemode"
bind "." "say :<"
bind "/" ""
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "9" "impulse 9"
bind "=" "messagemode2"
bind "[" ""
bind "\" ""
bind "]" "comms_nmypowerup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "comms_help"
bind "c" "comms_safe"
bind "d" "+moveright"
bind "e" "weap_shaft"
bind "f" "comms_stat"
bind "g" "powerup_team"
bind "h" ""
bind "i" "comms_armour"
bind "j" ""
bind "k" ""
bind "l" ""
bind "m" "comms_quadarea"
bind "n" "comms_need"
bind "o" "comms_ok"
bind "p" "comms_no"
bind "q" "weap_rl"
bind "r" "comms_swap"
bind "s" "+back"
bind "t" "comms_nmypowerup"
bind "u" "say heh"
bind "v" "comms_lost"
bind "w" "+forward"
bind "x" "comms_utake"
bind "y" ""
bind "z" "comms_point"
bind "~" ""
bind "BACKSPACE" ""
bind "UPARROW" "mp3_play"
bind "DOWNARROW" "mp3_stop"
bind "LEFTARROW" "mp3_prev"
bind "RIGHTARROW" "mp3_next"
bind "ALT" "comms_took"
bind "CTRL" "weap_rl"
bind "SHIFT" "+gren"
bind "F1" "menu_serverbrowser"
bind "F2" "menu_demoplayer"
bind "F3" "menu_options"
bind "F4" "menu_mp3"
bind "F5" ""
bind "F6" ""
bind "F9" ""
bind "F10" ""
bind "F11" ""
bind "F12" "screenshot"
bind "INS" "comms_quad10"
bind "DEL" "comms_quaddead;comms_quad30"
bind "PGDN" "comms_getpent"
bind "PGUP" "comms_getquad"
bind "HOME" "comms_going2quad"
bind "END" "comms_going2pent"
bind "CAPSLOCK" "scr_dm6lgdoorrj"
bind "MOUSE1" "+fire"
bind "MOUSE2" "+goup"
bind "MOUSE3" "+finish"
bind "MWHEELUP" "weap_rl"
bind "MWHEELDOWN" "+sg;wait;-sg"
bind "PAUSE" ""
//
// * * * V a r i a b l e s * * *
//
// character information
bottomcolor "0"
name "Ϋ oldναξ ]"
skin "old-man"
spectator "0"
team "blue"
topcolor "0"
// network configuration
cl_netlimit "0"
cl_nodelta "0"
cl_nopred "0"
cl_timeout "60"
pushlatency "-999"
rate "10000"
// player control and controllers
_windowed_mouse "0"
allow_scripts "2"
b_switch "-1"
cl_anglespeedkey "1.5"
cl_backspeed "400"
cl_forwardspeed "400"
cl_movespeedkey "2.0"
cl_pitchspeed "4500"
cl_rollangle "5"
cl_rollspeed "300"
cl_sidespeed "550"
cl_upspeed "4096"
cl_yawspeed "26500"
joyadvanced "0"
joyadvaxisr "0"
joyadvaxisu "0"
joyadvaxisv "0"
joyadvaxisx "0"
joyadvaxisy "0"
joyadvaxisz "0"
joyforwardsensitivity "-1.0"
joyforwardthreshold "0.15"
joyname "joystick"
joypitchsensitivity "1.0"
joypitchthreshold "0.15"
joysidesensitivity "-1.0"
joysidethreshold "0.15"
joystick "0"
joywwhack1 "0.0"
joywwhack2 "0.0"
joyyawsensitivity "-1.0"
joyyawthreshold "0.15"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.118"
m_rate "165"
m_showrate "0"
m_side "0"
m_smooth "1"
m_usewheel "1"
m_yaw "0.118"
noaim "1"
sensitivity "1"
v_centermove "0"
v_centerspeed "500"
v_idlescale "0"
v_ipitch_cycle "0"
v_ipitch_level "0"
v_iroll_cycle "0"
v_iroll_level "0"
v_iyaw_cycle "0"
v_iyaw_level "0"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
w_switch "-1"
// sound settings
_snd_mixahead "0.1"
ambient_fade "4096"
ambient_level "0"
bgmbuffer "0"
bgmvolume "0"
chatsound "1"
loadas8bit "1"
nosound "0"
snd_noextraupdate "0"
snd_reversestereo "0"
snd_show "0"
volume "0.01"
// screen drawing
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_chasecam "1"
cl_crossx "0"
cl_crossy "0"
cl_entitybob "0"
cl_maxfps "0"
con_chatmode "0"
con_notifyclear "1"
con_notifylines "4"
con_notifytime "3"
con_timestamps "0"
crosshair "1"
crosshaircolor "15"
fov "118"
gamma "0.5"
morecolors "1"
r_drawviewmodel "4096"
r_viewmodelscale ".9"
scr_allowsnap "1"
scr_centertime "2"
scr_conalpha "0"
scr_conheight "0.6"
scr_conspeed "32768"
scr_menualpha "0.8"
scr_printspeed "8"
showpause "1"
showram "1"
showturtle "0"
v_contentblend "0.000000"
viewsize "110"
// video hardware
_vid_default_mode "0"
_vid_default_mode_win "3"
_vid_wait_override "0"
vid_config_x "320"
vid_config_y "200"
vid_flashonactivity "1"
vid_mode "3.000000"
vid_nopageflip "1"
vid_stretch_by_2 "1"
vid_sync "0"
vid_wait "0"
// rendering
gl_affinemodels "0"
gl_brightness "1"
gl_clear "0"
gl_contrast "1"
gl_cshiftpercent "100"
gl_cull "1"
gl_dither "1"
gl_finish "0"
gl_flashblend "1"
gl_gamma "1.5"
gl_keeptjunctions "1"
gl_lerplights "1"
gl_max_size "1"
gl_morelight "1"
gl_nobind "0"
gl_nocolors "0"
gl_picmip "0"
gl_playermip "0"
gl_polyblend "1"
gl_reporttjunctions "0"
gl_smoothmodels "1"
gl_subdivide_size "128"
gl_texsort "0"
gl_triplebuffer "1"
gl_ztrick "1"
r_clearcolor "2"
r_drawentities "1"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "1"
r_norefresh "0"
r_novis "0"
r_shadows "0"
r_speeds "0"
r_wateralpha "1"
r_waterwarp "0"
//
// * * * C o n f i g u r a t i o n c o m m a n d s * * *
//
gl_texturemode "GL_LINEAR"
-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
+speed
-attack
-use
-jump
-klook
+mlook
-showscores
-showteamscores
-showclients
//
// * * * A l i a s e s * * *
//
alias +sg "weap_ssg;+attack"
alias -sg "-attack;weap_curr"
alias +finish "weap_shaft;+attack"
alias -finish "-attack;weap_curr"
alias +gren "weap_gren;+attack"
alias -gren "-attack;weap_curr"
alias +timescores "+showscores"
alias -timescores "-showscores;scores"
alias +goup "+jump;+moveup"
alias -goup "-moveup;-jump"
alias +fire "weap_curr;+attack"
alias -fire "-attack"
alias on_leave "rate 99999"
alias comms_button "say_team $\ push button "
alias comms_nmypowerup "say_team $\ enemy %q "
alias comms_pentout "say_team $\ pent out "
alias comms_getpent "say_team $\ get pent "
alias comms_getring "say_team $\ get ring "
alias comms_ringout "say_team $\ ring out "
alias comms_quadout "say_team $\ quad out "
alias comms_getquad "say_team $\ get quad "
alias comms_going2pent "say_team $\old %p going pent %b"
alias comms_going2quad "say_team $\old %p going quad %b"
alias comms_quaddead "say_team $\ quad dead "
alias comms_quad30 "play quad30.wav;say_team $\ quad in 30 "
alias comms_quad10 "say_team $\ quad in 10 "
alias comms_quadarea "say_team $\old %p enemy controls quad"
alias comms_took "say_team $\old %p took %i"
alias comms_armour "say_team $\old %p armour status? %b"
alias comms_nmyh "say_team $\old %p nmy hurt %d"
alias comms_lost "say_team $\old %p %d lost e:%E"
alias comms_safe "say_team $\old %p %l safe %b"
alias comms_wait "say_team $\old %p waiting %l"
alias comms_ok "say_team $\old %p ok %l"
alias comms_utake "say_team $\old %p u take %l"
alias comms_help "say_team $\old %p help %l e:%e"
alias comms_need "say_team $\old %p need %u %b"
alias comms_no "say_team $\old %p no %l"
alias comms_point "say_team $\old %p %x %y"
alias comms_stat "say_team $\old %p %a%Aa%h%b %l"
alias comms_swap "say_team $\old %p swap %l"
alias weap_curr "weap_rl"
alias on_enter "rate 10000"
alias scr_dm2lava "+back;wait;wait;wait;wait;wait;+jump;wait;-jump;-back"
alias scr_ldrj "cl_pitchspeed 999999;impulse 7;+lookdown;wait;+attack;+jump;wait;-jump;-attack;-lookdown;force_centerview"
alias scr_rj "weap_rl;+attack;+jump;wait;-jump;-attack;weap_curr"
alias scr_dm3rl2bridge "+forward;wait2;wait2;+jump;wait;-jump;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;wait2;force_centerview;cl_pitchspeed 4000;+lookdown;wait;-lookdown;scr_fwdrj;force_centerview"
alias scr_dm2mh "+forward;wait2;wait2;wait;wait;-forward;force_centerview;cl_pitchspeed 6500;+lookdown;wait;-lookdown;scr_fwdrj;force_centerview"
alias scr_fwdrj "weap_rl;rotate 180;wait;+jump;+attack;wait;-jump;-attack;rotate 180;weap_curr"
alias scr_dm6stair2gl "-forward;+back;wait2;wait2;cl_pitchspeed 999999;+lookdown;wait;-lookdown;impulse 7;+attack;+jump;wait;-jump;-attack;-back;force_centerview;rotate 180;+forward;wait2;wait2;wait2;wait2;-forward;+left;+moveleft;cl_yawspeed 100;wait2;wait2;wait2;wait2;wait2;cl_yawspeed 250;wait2;wait2;wait2;wait2;-moveleft;-left"
alias scr_dm6lgdoorrj "impulse 8;+back;cl_pitchspeed 99999;+lookdown;wait;+attack;wait;-attack;impulse 7;wait2;wait2;wait2;wait;-lookdown;wait;force_centerview;wait;cl_pitchspeed 4500;+lookdown;wait;+attack;+jump;wait;-lookdown;-attack;-jump;-back;force_centerview;cl_yawspeed 26500;+left;wait;-left"
alias weap_axe "impulse 1"
alias weap_sg "impulse 2;alias weap_curr weap_sg"
alias weap_ssg "weapon 32;alias weap_curr weap_ssg"
alias weap_nail "weapon 54321;alias weap_curr weap_nail"
alias weap_gren "weapon 63421"
alias weap_rl "weapon 753421;alias weap_curr weap_rl"
alias weap_shaft "weapon 853421;alias weap_curr weap_shaft"
alias srv_wpteam "connect 202.12.147.14:27510"
alias wait2 "wait;wait;wait;wait"
alias commands "impulse 128"
alias zoom_out ""
alias zoom_in ""
//
// end of configuration script
//
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oldman
Joined: 10 Sep 2002
Posts: 636
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Posted: Fri Sep 13, 2002 8:46 am Post subject: |
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heh this colour scheme does rock, like the code segment and quote colourings.
only thing i'd change is the gold coloured icon on forum index to show sections with new posts in them, difficult to notice much difference between unchanged sections and changed sections |
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neooffs
Joined: 16 Sep 2002
Posts: 133
Location: Porto Alegre, Brazil
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Posted: Mon Sep 16, 2002 5:19 am Post subject: |
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fuh, this bug comes from zquake, I dont know if fuhquake has it... but try to bind the key "`" in one configuration script...
remember, " ` != ' " |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Mon Sep 16, 2002 2:42 pm Post subject: |
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it's fixed for next version. well at least there is a 32kb limit. if you want more you're on your own. |
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