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FuhQuake Documentation

FuhQuake contains all the latest zquake features as well as the following (note that FuhQuake responds to f_version/fuh_version and not to z_version).? This means that you need to read the zquake documentation in conjunction with the FuhQuake documentation.

Console Features: Cvar handling, 24bit conbacks/conchars, command/name completion, customisable crosshairs, compact huds, console logging commands.

Teamplay Features: Teamplay oriented macros, client authentication + f_modified, ignore players/teams/specs/flood, scripting improvements, serverside controllable fullbright skins, nested aliases in msg_triggers.

Eyecandy Features: Coloured static lighting, quake 3 style rotating models, 24/32bit high colour textures for maps/models/sprites/bsp elements, underwater mist and light caustics, detailed textures, skybox support, better gl_picmip and gl_max_size, weapon and player model interpolation.

Misc. Features: Mvd demo playback, demo watching utlities, weapon model shrinking, png and jpeg screenshots, movie making, spectating utilities, rocket smoothing, and more...

FAQ Frequently asked questions and answers.

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fuh can (sometimes) be found on #fuhquake on QuakeNet irc. You can also email fuh (but you will need to remove the underscores from the email address). But the best way to contact him is via the FuhQuake forum.
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