FuhQuake contains all the latest zquake features as well as the following (note that FuhQuake responds to f_version/fuh_version and not to z_version).? This means that you need to read the zquake documentation in conjunction with the FuhQuake documentation.
Console Features: |
Cvar handling, 24bit conbacks/conchars, command/name completion, customisable crosshairs, compact huds, console logging commands. |
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Teamplay Features: |
Teamplay oriented macros, client authentication + f_modified, ignore players/teams/specs/flood, scripting improvements, serverside controllable fullbright skins, nested aliases in msg_triggers. |
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Eyecandy Features: |
Coloured static lighting, quake 3 style rotating models, 24/32bit high colour textures for maps/models/sprites/bsp elements, underwater mist and light caustics, detailed textures, skybox support, better gl_picmip and gl_max_size, weapon and player model interpolation. |
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Misc. Features: |
Mvd demo playback, demo watching utlities, weapon model shrinking, png and jpeg screenshots, movie making, spectating utilities, rocket smoothing, and more... |
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FAQ |
Frequently asked questions and answers. |