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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Tue Apr 01, 2003 4:01 am Post subject: Updated Texture Pack for Teamfortress |
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There teamfortress texture pack has been updated with some of the most recent texture sets put together by Rare, Sandz, batii and others.
Download the new teamfortress textures here (38mb).
To install, simply unzip into the fortress/textures sub directory of your main quake directory.
The texture pack contains texture sets for the following maps:
1on1r, 2fort5r, 2night2, 32smooth, bam4, h4rdcore, impact1, mbasesr, rock2, tf2k, well6, xpress2.
Notes:
i) Depending on where in the world you play teamfortress, you may need to rename some of the foldier in fortress/textures. For example Brazilan tf players will want to rename mbasesr to mbases, and 2fort5r to 2fort5.
ii) If you already have textures installed for the above maps, you might want to delete them first before installing the above zip. |
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Guest
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Posted: Tue Apr 01, 2003 6:11 pm Post subject: |
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Can we download the textures for each map individually? |
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ObojoN
Joined: 02 Jan 2003
Posts: 6
Location: LAND OF QUEEN
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Posted: Tue Apr 01, 2003 6:12 pm Post subject: |
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oops
was me
didnt login!
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If you're reading this, you're not illiterate! Hooray! |
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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Bitchslap420
Joined: 05 Nov 2002
Posts: 215
Location: SH10151
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Posted: Wed Apr 02, 2003 12:03 pm Post subject: |
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How bout that r_viewmodelalpha 0-1
Will we be fortunate enough to see that in the near future? |
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fuh
Almighty King
Joined: 07 Sep 2002
Posts: 2086
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Posted: Thu Apr 03, 2003 7:12 am Post subject: |
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Bitchslap420 wrote: |
How bout that r_viewmodelalpha 0-1
Will we be fortunate enough to see that in the near future? |
right now thats only in my private/testing version. if people like it I can put it in the next proper version.
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raver
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Posted: Fri Apr 04, 2003 10:54 am Post subject: |
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YES PLS TRANSPARENT = WIN |
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dkure
Joined: 26 Sep 2002
Posts: 861
Location: Sydney, Australia
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Posted: Fri Apr 04, 2003 3:17 pm Post subject: |
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its seems it would be espically good in TF, so u can tell when your finished reloading (or started) without a model blocking all of your view |
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DeaD_PoeT
Joined: 04 Nov 2002
Posts: 110
Location: Joao Pessoa, Paraiba, Brasil
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Posted: Sat Apr 05, 2003 12:47 pm Post subject: |
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Sweet!
Dont know if my vote is valid but i would like to see the transparente models on the next version
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Sex QuaKe and Rock“n“RoLL |
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br-jediknight-br
Joined: 09 Nov 2002
Posts: 193
Location: Joćo Pessoa - PB - Brasil
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Posted: Sat Apr 05, 2003 1:51 pm Post subject: |
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PLEEEEEEEEASE FUH!! add that
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and "I'll see you on the dark side of the moon." - Pink Floyd |
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didz
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Posted: Mon Apr 14, 2003 1:00 pm Post subject: |
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good idea.. it would be very nice.. |
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Archon
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Posted: Wed Oct 08, 2003 4:52 am Post subject: |
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Is there anywhere else to get these? I can't get them from your page without having the connection being reset. I'm on a T1 when doing this, so I figured it'd go fast, but it just keeps dying on me. |
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meez
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Posted: Wed Oct 08, 2003 5:28 am Post subject: |
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r_drawviewmodel 0.5?? i dotn understabnd with r_viewmodelalpha! |
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